Flagship
Playable
Launch Room
A compact interactive space around a product, fragrance, track, collection or cultural release. We build the room around the mood, the player loop and the moment people can share.
LAUNCH READYPlayable space workshop
We build atmospheric playable spaces, pitch prototypes and campaign assets for agencies, artists and visually-driven brands.
Production experience behind Roblox brand worlds including LEGO Parkour Worlds and Barbie DreamHouse Tycoon at Gamefam.
Roblox brand-production proof
PRODUCER CREDITS / GAMEFAM / LEGO PARKOUR WORLDS / BARBIE DREAMHOUSE TYCOON
Vlada produced Roblox brand work at Gamefam, including LEGO Parkour Worlds and Barbie DreamHouse Tycoon. That experience helps Velvet Machine translate creative direction into scope, schedule and build.
We take a campaign idea, find the playable layer and turn it into a Roblox or UEFN prototype for decks, pilots and early client meetings.
A video shows the campaign. A post flashes past. A playable space gives the audience somewhere to enter, act, share and remember.
Not a virtual showroom. Game-first campaign assets.
Flagship
A compact interactive space around a product, fragrance, track, collection or cultural release. We build the room around the mood, the player loop and the moment people can share.
LAUNCH READYA digital extension of a physical pop-up, event or venue.
An interactive space for a release, live event, fan activation or festival teaser.
A quick playable concept agencies can use before a full production commit.
We plug in as white-label or co-created support for creative and experiential agencies.
A Roblox perfume ritual where players chase scent fragments through a living pop-up, feed them into the altar, and wake the fragrance up like something that should have stayed asleep.
ritualscentdesiretransformation
Independent concept study. Not affiliated with any fragrance brand.
Worldbuilding archive — past studio work
Fortnite
Luxury hotel, cursed rules: hunters stalk the halls while ghosts crawl into props and turn décor into a weapon.
Fortnite
A Fortnite Zone Wars city ripped open by the sky — cosmic trash, flying beasts, and combat under a neon apocalypse.
Fortnite
A familiar block turned into a panic machine: clock tower, purple heavens, fast fights, no peaceful corners.
Fortnite
A rotten cafeteria built for dirty PvP — cracked tiles, bad light, hard cover, and players tearing each other apart.
Fortnite
A corridor that says “safe zone” while doing everything possible to look like a trap.
Unreal Engine
A clean white room with a pink body-door in the middle, because sometimes a portal should look handmade, wrong, and a little hungry.
Send a brief, pitch idea or client launch. We turn it into a one-page playable concept: platform, core mechanic, spatial journey and visual direction.
We build a compact location with one or two core interactions, one strong shareable moment and screenshots or capture demo for the deck.
We can stay on as a white-label build partner for world design, level design, interaction design, game mechanics, Roblox / UEFN production and launch captures.
Velvet Machine combines game design, atmospheric worldbuilding and producer discipline.
Lev
Game & experience design
Lev leads game design, level design, world design and atmospheric interactive systems across UEFN and Roblox.
Vlada
Producer-partner
Vlada spent years at Gamefam, producing work tied to LEGO Parkour Worlds and Barbie DreamHouse Tycoon. That gives Velvet Machine real Roblox brand-world production experience and lowers delivery risk.
GAMEFAM / LEGO / BARBIEhello@velvetmachine.studio
Have a launch, drop or pitch? Send the brief, and we'll outline the playable layer.